1/5/2024 0 Comments Storm boy plot summary![]() ![]() Percival, exploring the sea and what lies beneath it. That is all well and good because some of the mini-games provide environments that leave you wanting to explore, like one that tasks you with swimming in the ocean with Mr. None of these last long though, often giving you the opportunity to keep playing until you feel the need to want to move on. These mini-games themselves are rather simple and easy to beat, ranging from playing fetch with your pet pelican until your heart’s content, to saving a sinking ship. The game contains nine different mini-games, all of which you can play through individually should you like to revisit them from the main menu. These games help break up the story and create a sense of attachment between you, Mr. For the most part you are just running right, reading text as it fades in and out telling the story, with the occasional forced – and sometimes optional – mini-game popping up. The gameplay by comparison is basic to say the least. It’s amazing what Blowfish Studios have been able to do by pairing the amazing visuals and beautiful music. ![]() But as this coming-of-age story progresses, the once calming theme becomes one of heartache. On top of this, throughout Storm Boy you hear this beautiful melody that helps create a sense of calm early on in the story. The animals that you see flying around or making themselves at home on the sand dunes just help with this vitality. While the game doesn’t possess many different locales, each one is filled with foliage that is brimming with colour and life. Storm Boy goes for a low poly look for its character models, which helps to accentuate its beautiful environments. From the opening scene of an overcast day on the beach, to the beautiful yet sombre sunset, this game’s visuals blew me away. This is a problem that Blowfish Studios handles effortlessly. When reading a book everyone imagines a scene or character differently. One of the biggest hurdles when translating any story from a book is the imagery. Unfortunately it never reaches the level that the story’s heartfelt ending aims for, mostly because it is so short that it is possible to 100% everything found in it in less than an hour. This really is a shame because from the little bit you do get to experience, you begin to care for the characters within. While the story, and as a result the game, attempts to explore darker and more mature themes, including loneliness and death, it never seems to execute any of this as well as it should due to its rushed nature.
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