12/30/2023 0 Comments Openemu windows portAdded automap support for Xbox One S Wireless Controller.Requires gamepad with true analog triggers, such as the PS4 DualShock 4 or Xbox One S. Added support for GameCube hybrid analog/digital triggers.Higan core plugin is now deprecated and will be removed in 6 months. Added BSNES, an accurate SNES emulator with "Display Mode" screen options for HD mode 7 graphics, as the new secondary SNES core plugin.Other bug fixes and performance improvements.Fixed associating common file extensions with OpenEmu.Fixed the first fullscreen animation of the popout game window after it is moved to another screen.Fixed case where duplicate save states could appear.Fixed rare issue where screenshots would be a black screen.Fixed a rare issue where games might not start due to permissions.Improved accessibility of in-game notifications and VoiceOver.Improved the codebase with huge refactoring to Swift, modernization and cleanup.Improved UI polish and HIG conformance.Improved UX for core download failures.Improved error message when a core plugin crashes.Added light gun support for PS1 and Sega Saturn.Added toolbar customization (Right click > Customize Toolbar…). Added keyboard shortcuts (⌘+/⌘–) for changing grid size.Added increase/decrease buttons to slider control.Added menu bar items and keyboard shortcuts (⌘3–6) for changing category.Added "Always float popout gameplay window on top" Gameplay Window Management option.Added "Always use popout gameplay window" as default.Note: Hold "shift" before dragging to disable snap resizing. Added "Always snap popout gameplay window to integer scale" when dragging.Note: HUD bar > cog wheel > Scale > "Fill Screen" to fill the whole screen. Added integer scaling options to the HUD bar for fullscreen popout window, by default keeping the last used integer scale.Added shader compiler optimization pass for faster performance.Added redesigned app icon ready for Big Sur.Redesigned most UI in native macOS style, replacing custom theming.Note: Native Apple Silicon support (no Rosetta 2) in a future update. The downside there is if you move a gamepad to another USB port, the mappings need to be updated again.OpenEmu v2.3 Requires macOS 10.14.4 or above Lastly, how do you handle multiple identical controllers plugged in at once? It seems that most USB gamepads lack the serial# field, so the only way to uniquely distinguish them is by USB port# + vendor ID + product ID combined. I would like to ask where you're getting your box art from, and what you do when box art isn't available? (eg no way you have box art for Super Mario World + All-Stars, as it never had a box and you probably don't have any for obscure Japanese titles, I am guessing.) Also, if you support Japanese boxes, how do you handle the orientation differences between US (horizontal) and JP (mostly vertical, some horizontal)? Happy to see another project interested in game libraries and auto-mapping gamepads! This will definitely be my top multi-emulator recommendation going forward. The scrollbar to see the starter pack games does not work with my browser (Firefox 17.) I can't click it, use arrow keys, or anything of the sort.Īside from that, it looks really great! I'll try it out when I boot over to OS X again. Now that Jony Ive's been removing skeuomorphism in OS X and iOS, it might help consistency to remove and/or tone that down, possibly? Also, I know this is hugely a personal preference, but the wood grain makes reading the text quite a bit more difficult for me. On your screenshot,, you appear to be missing an option for the B button. I hate to nitpick, but I assume you want some feedback, right?
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